Thursday, October 30, 2014


Only having one and a half class weeks before turning this in (because I had to shift half way through) is really going to hurt things. I've made some progress on the right side of my alley. I now realize that only having one view of this place may hinder progress, but I can muscle through.
Here's a memo for myself of Substance Designer 4, a program that I MAY be able to use for texturing.

Tuesday, October 28, 2014

Alley Environment Update 2

I've started working on the Fire Escape and some details on one of the buildings.

Thursday, October 23, 2014

Project 2 Course Change

My character design was going in the wrong direction, and by that I mean it completely flopped. I've decided to flip over to making an environment in Maya, since I enjoy modeling environments.



I've already blocked out the essential buildings that I need, next I'll start adding detail to the buildings. I may get distracted partway through and start making some of the clutter you see lying about. The stairs and scaffolding keep drawing my attention, so I may sidetrack long enough to get that settled.

Tuesday, October 21, 2014

Project 2: Trying to model

I've relearned how terrible of a modeler I am, poorly attempting to make a basic character with Zbrush and then trying to make armor from that.
If things don't work out, I'll be working on an animation as a sort of side project.


Tuesday, October 14, 2014

Project 2 starting line.

For my second project, I really want to make my own little armored characters. I've taken quite a bit of inspiration from Spiral Knights.
My ultimate goal is to make a beefy tank/cleric sort of character and an elegant witch/swordswoman character.
Here's a really rough sketch of my first character's basic layout

Here's some different inspirations I've found.





Tuesday, October 7, 2014

Project 2 Introduction

 For my next project, I'm planning to 3D model a character. I'd like to make a bot with a smooth body, sort of like Clank here.


 

Sunday, October 5, 2014

Project 1 Soft Deadline

Here's what I was able to do so far:

-5 Rooms to run around and shoot stuff in.
-A working door blueprint to break up transitions from one room to another.
-I replaced the crazy lighting in each room for a more unified light theme.
-I replaced the crazy new era statues with some targets a little more believable.
-Changed the collision so the gun didn't entirely phase through the wall.
Changed the collision on doors so players wouldn't run through them.

I still plan to:

-incorporate a bot.
-Make my own targets.
-Play with lights.
-Play with textures.
-Change the textures f the white walls to (most likely) the plywood texture seen throughout.

I plan to make a video, but the methods I used wouldn't quite work. If any suggestions on a way I can record a video for this level, please let me know.