For project 2, I started out trying to build a robot character. I tried many different variations.
My first bot, I wasn't really happy with how I was doing. I got so frustrated that I just randomly decided to turn it into a bike.
Next, I tried starting over to produce a "proper character". However, I seriously missed the mark, instead making the mysterious creature with no neck.
Seriously, no neck.
Just to prove to myself that I'm not a TERRIBLE modeler, I went into Zbrush to see if I could make a more detailed body part, instead of trying to produce an entire body.
The Zspheres looked much better.
I finally decided to move on to something else, something that I thought would be easier. An environment/scene. In just the week and a half I've had to work on this (and my other projects), I've really had some fun. I'm strongly considering the rendering in ambient occlusion (once I learn how). I think this will be a lot of fun!
Here's the scene I want to make.
For the next project, I think I'll just stick to my strengths. I intend to create some sort of scene or environment with Maya that I can import into a game engine. More on that when I flesh out details.








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